AI Insights · Timothy · April 2022
Top 5 Casual Games on iOS in Latin America - Q1 2022
In the first quarter of 2022, the top 5 casual games on iOS in Latin America showcased notable trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In Q1 2022, the performance of the top 5 casual games on iOS in Latin America revealed fascinating trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the metrics of these popular games.
Subway Surfers from Sybo Games ApS demonstrated a substantial increase in weekly downloads, starting at approximately 119.9K at the end of December and peaking at around 144.4K by the end of March. The game’s weekly revenue showed fluctuations, peaking at roughly $3.9K in mid-January and ending the quarter at about $3.3K. The weekly active users also saw a steady rise, growing from 2.7M to nearly 3.7M by the quarter's end.
8 Ball Pool™ by Miniclip.com experienced a slight decline in weekly downloads, starting at around 91.6K and dropping to approximately 69.9K by the end of March. Weekly revenue remained relatively stable, with minor fluctuations, peaking at about $44.8K in early March. The game’s active users showed a slight decrease from 2.3M to about 2M throughout the quarter.
Candy Crush Saga from King maintained a consistent performance in weekly downloads, averaging around 64K to 74K. The weekly revenue for the game remained strong, ranging from $194K to $229K, with a peak towards the end of March. The active user base showed minor fluctuations, hovering around 600K to 640K.
Among Us! by InnerSloth LLC saw a decline in weekly downloads, starting at approximately 75.2K and dropping to around 49.4K by the end of March. The weekly revenue for the game also experienced a decrease, peaking at about $1.8K at the end of December and falling to around $1.1K by the end of the quarter. The active users showed a downward trend from 245K to about 161K.
Fishdom by Playrix showcased a notable increase in weekly downloads, starting at around 23.8K at the end of December and peaking at approximately 69.7K in mid-March. The weekly revenue for the game remained strong, ranging from $56.3K to $77.1K, with a peak towards the end of March. The active user base saw growth, increasing from around 100K to approximately 148.1K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.